All Channels Ships and Modules What to put in spare High slots
| This thread is older than 90 days and has been locked due to inactivity.
|
Author | Topic | MeGrand Gallente Life INC
| I've got a ship with spare high slots in it, i.e 5 high slots and 4 turrets (the vexor to be specific), what do people recon i could usefull put in this slot? I do a fair ammount of agent running in this, so either so something offensivly helpfull would be usefull? or failing that something to enable me to run better! any ideas folks? | Minerva IV Caldari Sharks With Frickin' Laser Beams | Ok as far as im aware you have two options only for that slot, at least for solo agent running anyway. Your offensive option is a smartbomb - targets have to be close for you to use this though (under 4km) usefull for drones though. Your second option (tho one i would recomend) would be to use a Medium nosferatu, this will give you a increase in your cap, but only works for a few cycles on each npc (but as you need to chage targets with your turrets this shouldnt be a problem) once again you have to be within 10km of the target to use this. Dont think there is another option but if there is im sure some one will correct me. | MeGrand Gallente Life INC
| Nosofours (what ever their called energy suckers anyway) might be an option but they seem to have tiny ranges - i noirmally fight at 15k or so so i'm not sure how much use they'd be | Cindy Goodwill Caldari Argentium | (Frigate) Small Nosferatu / Neutralizer: 5km (Cruiser) Medium Nosferatu / Neutralizer: 10km (Battleship) Heavy Nosferatu / Neutralizer: 20km There are loads of named/ faction / officer variants of above modules that have up to 50% more range/efficiency but these are very expensive | MeGrand Gallente Life INC
| Ok to make the topic more general what EXCEPT MISSILE + turrets can i mount thier? | Voltron Caldari Black Lance Executive Outcomes | LOL cindy your sig is awesome, i like it even more than your scorps jamming stuff 24/7 one | Farjung Gallente TAOSP
| Edited by: Farjung on 12/01/2005 09:28:49 As full a list as I can think of for non-turret/launcher hardpoint high slot modules: Cloaking devices Strip miners and ice harvesters (only on barges though) Scan probe launchers Nosferatu Energy neutralisers Energy transfer arrays Smartbombs Remote armor repairers Shield transporters No doubt I've forgotten some. Edit: auto targeting systems
|
|
Eve Online Add High Power Slot Card



The hardwiring goes into slot 6, which is used by cpu, cap recharge and cruise missile implants as well. If you don't want to use one of these, I really recommend to think about a powergrid hardwiring. There are 2%, 4% and 6% implants as well, but they need Concord LP points and aren't available in high numbers yet.
This thread is older than 90 days and has been locked due to inactivity.
|
Eve Online Add High Power Slot Money